About us

ACME3D Studio,
Alessandro Cenedese Modeling Emotions 3D Art Studio, is born in 2018, after 30 years of professional activity as 2D and 3D artist.
In that period, for MAIOR Srl (Rome), I designed and modeled the whole interactive set, called “La villa”, using Unity 3D, with different buildings, terrain, trees, sky, fog, lights and animated effects (wind, fire , smoke, interactive objects) and rigged and animated four characters (Jo, Prid, Guard and The master) using Motionbuilder, 3dsMax and Maya for various fight cutscenes, with particle effects for impacts, damage and blood spatter.
During that experience I realized that at that point I was able to:
give life to interactive worlds with a level of graphic rendering that made them realistic and believable,
animate characters using and composing libraries of motion capture files,
manage and customize the controls of animated and interactive characters and props,
program game dynamics and particle systems,
create cutscenes with complex interactions between characters and digital environments.
After a five years long deep dive into
digital sculpture of hard and organic objects,
workflow for producing content for real-time viewing,
programming of game dynamics and interaction between characters and props,
I am now sure that I can make a valid contribution to projects for the creation of video games, virtual reality applications, 3D animated films, digital storytelling, capable of stir emotions and worthy of being remembered.
 
info@cenes.it